App Development

iOS and Android applications, built either natively or cross-platform depending on what the product actually needs.

The first real decision in any mobile project is whether to build natively for each platform or share one codebase across both. That choice drives cost, timeline, hiring and how the app feels in the hand — and it should follow from your requirements rather than from whatever the agency prefers to write.

We build both ways. If your product leans heavily on platform capabilities like background processing, complex camera work or tight system integration, native is usually the honest answer. If it is primarily screens over an API, a cross-platform build in React Native will reach both stores considerably faster for the same budget.

Choosing native or cross-platform on evidence

Cross-platform frameworks have closed most of the performance gap for typical business applications, but not all of it, and not in every area. Heavy animation, real-time media processing and deep hardware access still favour native code. Meanwhile a two-platform native build effectively means maintaining two products forever, which is a real ongoing cost that rarely appears in the initial quote.

We make that recommendation explicitly during scoping, with the reasoning written down, so you can push back on it. A decision you did not understand is one you cannot revisit sensibly in a year when circumstances change.

Getting through app store review

Store rejection is a schedule risk that catches teams by surprise. Apple's guidelines in particular are strict about account deletion, subscription presentation, permission usage strings, and apps that are essentially a wrapper around a website. Google Play has become similarly firm about data safety declarations and background location.

We build to those requirements from the start and prepare submission material — privacy declarations, screenshots, review notes, test credentials — as part of the project rather than scrambling after a rejection. Where a rejection does happen, we handle the response and the appeal.

Offline behaviour and real-world networks

Mobile applications run on trains, in lifts and on congested networks. An app that assumes connectivity is an app that appears broken. We design explicitly for interrupted connections: caching what can be read offline, queueing actions that need to reach the server, and telling the user plainly what state their data is in rather than silently discarding it.

This is also where the majority of hard-to-reproduce bugs live, so we test it deliberately with throttled and interrupted network conditions rather than only on studio wifi.

What you receive

  • Published iOS and/or Android application, submitted under your developer accounts
  • Source code and build configuration in a repository you own
  • Written native-versus-cross-platform recommendation with reasoning
  • Store submission assets: privacy declarations, screenshots, review notes
  • Crash reporting and release monitoring configured
  • Defect support window after store approval

How we work

Mobile projects typically run eight to twenty weeks to first store release. Store review itself adds anywhere from a day to a fortnight and is outside anyone's control, so we plan launch dates with that buffer built in.

Frequently asked questions

Whose Apple and Google developer accounts are used?

Yours. We will help you set them up if needed, but the apps are published under your organisation so you retain control of the listings, the reviews and the revenue. Publishing client apps under an agency account is a well-known way for businesses to lose access to their own product.

Can the app share a backend with our website?

Usually it should. A single API serving both web and mobile avoids two implementations of the same business rules drifting apart. If you already have a backend we will work against it; if not, building one that serves both is part of the scope.

What happens when Apple or Google change their requirements?

Both platforms mandate periodic updates to target newer OS versions, and apps that fall behind eventually stop being distributed. We flag this at handover with expected timing so it is a planned maintenance item rather than an emergency.

Experience the magic of working with us

Ready to transform your digital presence? Let's discuss your project and discover how we can help you achieve extraordinary results.